AI Insights · Timothy · December 2021
Top 5 Co-op Games on iOS in New Zealand - Q4 2021
Discover how the top 5 co-op games on iOS performed in New Zealand during Q4 2021, with insights on downloads, revenue, and active users.
In the fourth quarter of 2021, the top five co-op games on iOS in New Zealand demonstrated varied performance in terms of weekly downloads, revenue, and active users. The data comes from Sensor Tower, providing a detailed look into each game's metrics.
PUBG MOBILE saw a notable fluctuation in weekly revenue, peaking at approximately $75.5K in mid-October and concluding the quarter with around $54K. Weekly downloads remained relatively stable, with a slight increase towards the end of December, reaching around 1.4K. Active users experienced a gradual decline from 18.4K in late October to 16.9K by the end of December.
Roblox maintained strong performance throughout the quarter. Weekly revenue varied, hitting a high of approximately $60.7K in early October and late December. Downloads showed a consistent pattern, with a peak of around 6K in early October. Active users remained robust, fluctuating around 88K to 97K, closing the quarter at approximately 97.1K.
Call of Duty®: Mobile exhibited steady revenue trends, peaking at around $50K in mid-October and leveling off to about $30K by the end of December. Downloads saw a peak of approximately 3.4K in late October. Active users remained fairly stable, fluctuating between 42K and 48K throughout the quarter.
Clash of Clans showed consistent weekly revenue, peaking at approximately $44K at the end of November and maintaining around $38.4K by the end of December. Weekly downloads were steady, with a slight increase to about 1.5K towards the end of December. Active users saw a peak of approximately 108.9K in late October and ended the quarter at around 92.3K.
State of Survival: Zombie War experienced moderate revenue fluctuations, peaking at around $35.6K in mid-October and ending the quarter at approximately $27.9K. Downloads remained fairly stable, peaking at about 1.3K in late November. Active users fluctuated between 3.5K and 4K, closing the quarter at around 3.8K.
For more detailed insights and data, visit Sensor Tower.